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<channel>
	<title>pixelbreaker &#187; ActionScript 3.0</title>
	<atom:link href="http://blog.pixelbreaker.com/category/actionscript-3-0/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.pixelbreaker.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Mon, 21 Dec 2009 12:58:33 +0000</lastBuildDate>
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		<item>
		<title>Play Balloonacy</title>
		<link>http://blog.pixelbreaker.com/play/play-balloonacy</link>
		<comments>http://blog.pixelbreaker.com/play/play-balloonacy#comments</comments>
		<pubDate>Tue, 24 Jun 2008 12:36:45 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/flash/actionscript-30/play-balloonacy/</guid>
		<description><![CDATA[Myself and the top notch team of internet professionals at Poke have just finished this monster project, check it out. It&#8217;s mental.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.playballoonacy.com"><img src="http://blog.pixelbreaker.com/wp-content/uploads/2008/06/raceacrosstheinternet.jpg" alt="raceacrosstheinternet.jpg" /></a></p>
<p>Myself and the top notch team of <em>internet professionals </em>at <a href="http://www.pokelondon.com/">Poke</a> have just finished this monster project, <a href="http://www.playballoonacy.com">check it out</a>. It&#8217;s mental.</p>
]]></content:encoded>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>AS3.0 MouseWheel on Mac OS X</title>
		<link>http://blog.pixelbreaker.com/flash/as30-mousewheel-on-mac-os-x</link>
		<comments>http://blog.pixelbreaker.com/flash/as30-mousewheel-on-mac-os-x#comments</comments>
		<pubDate>Wed, 06 Feb 2008 23:34:56 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/flash/as30-mousewheel-on-mac-os-x/</guid>
		<description><![CDATA[I&#8217;ve finally found the time to port my SWFObject add-on SWFMacMouseWheel (catchy I know) to ActionScript 3.0 and SWFObject 2.0 There&#8217;s now two examples in the zip, one for use with SWFObject 1.5, and a totally re-written version for use with SWFObject 2.0 (formerly SWFFix) All you have to do in your main application class [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally found the time to port my SWFObject add-on SWFMacMouseWheel (catchy I know) to ActionScript 3.0 and SWFObject 2.0</p>
<p>There&#8217;s now two examples in the zip, one for use with <a href="http://blog.deconcept.com/swfobject/">SWFObject 1.5</a>, and a totally re-written version for use with <a href="http://code.google.com/p/swfobject/">SWFObject 2.0</a> (formerly SWFFix)</p>
<p>All you have to do in your main application class (or document class) is<br />
[as]<br />
import com.pixelbreaker.ui.osx.MacMouseWheel;</p>
<p>MacMouseWheel.setup( stage );<br />
[/as]</p>
<p>You can then add listeners to TextFields, Sprites etc etc as you normally would any other MouseEvent.</p>
<p>Example JavaScript to be used with the dynamic embed method<br />
[js]<br />
var vars = {};<br />
var params = { scale:&#8217;noScale&#8217;, salign:&#8217;lt&#8217;, menu:&#8217;false&#8217; };<br />
var attributes = { id:&#8217;testObject&#8217;, name:&#8217;testObject&#8217; }; // give an id to the flash object</p>
<p>swfobject.embedSWF(&#8220;test_as3.swf&#8221;, &#8220;flashContent&#8221;, &#8220;100%&#8221;, &#8220;100%&#8221;, &#8220;9.0.0&#8243;, &#8220;js/expressInstall.swf&#8221;, vars, params, attributes );<br />
swfmacmousewheel.registerObject(attributes.id);<br />
[/js]</p>
<p>I have updated the SWFObject 2.0 version to be more compact, and it also falls inline with the code style of SWFObject2.0. see <em>swfmacmousewheel_src.js</em> for the uncompressed version, deploy <em>swfmacmousewheel2.js</em> on your site.</p>
<p>Download <a href="http://blog.pixelbreaker.com/downloads/swfmacmousewheel_as3.zip">source and demo here</a> or view the <a href="http://blog.pixelbreaker.com/downloads/swfmacmousewheelas3demo/index_as3.html">demo online</a></p>
]]></content:encoded>
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		<slash:comments>86</slash:comments>
		</item>
		<item>
		<title>AS3.0 Memory monitoring</title>
		<link>http://blog.pixelbreaker.com/flash/as30-memory-monitoring</link>
		<comments>http://blog.pixelbreaker.com/flash/as30-memory-monitoring#comments</comments>
		<pubDate>Fri, 09 Nov 2007 10:43:26 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/flash/as30-memory-monitoring/</guid>
		<description><![CDATA[I just came across the property System.totalMemory. It&#8217;s very useful, especially for the engine I am currently working on, and dealing with AS3 garbage collection. It returns the memory currently being used by the Flash Player. It&#8217;s in bytes so it pays to clean it up slightly. [as] var mem:String = Number( System.totalMemory / 1024 [...]]]></description>
			<content:encoded><![CDATA[<p>I just came across the property <em>System.totalMemory</em>. It&#8217;s very useful, especially for the engine I am currently working on, and dealing with AS3 garbage collection.</p>
<p>It returns the memory currently being used by the Flash Player.  It&#8217;s in bytes so it pays to clean it up slightly.</p>
<p>[as]<br />
var mem:String = Number( System.totalMemory / 1024 / 1024 ).toFixed( 2 ) + &#8216;Mb&#8217;;<br />
trace( mem ); // eg traces &#8220;24.94Mb&#8221;<br />
[/as]</p>
<p>It seems this takes account of all instances of the flash player. For example, I have a logger/debug panel running in the sidebar of firefox, built in flex. As soon as I open this and it&#8217;s initialised, it uses an extra 5 &#8211; 10mb of ram. So be warned, if you see a massive increase in memory usage, check you don&#8217;t have loads of sites open with ad banners or other flash based stuff.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Back from Flash on the Beach</title>
		<link>http://blog.pixelbreaker.com/flash/back-from-flash-on-the-beach</link>
		<comments>http://blog.pixelbreaker.com/flash/back-from-flash-on-the-beach#comments</comments>
		<pubDate>Thu, 08 Nov 2007 21:21:40 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Open Source]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/uncategorized/back-from-flash-on-the-beach/</guid>
		<description><![CDATA[I got back from Brighton yesterday, exhausted after 3 days of excellent sessions and some heavy drinking sessions too! The high points for me were Mario Klingemann&#8217;s &#8220;2D or not 2D, that is the question&#8221; talk about working with BitmapData. He showed how to make a &#8220;Magic Wand&#8221; tool a la photoshop. His process was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm1.static.flickr.com/144/318169351_90e15f3a2e.jpg" title="photo by BIT-101" alt="photo by BIT-101" height="375" width="500" /><br />
I got back from Brighton yesterday, exhausted after 3 days of excellent sessions and some heavy drinking sessions too!</p>
<p>The high points for me were Mario Klingemann&#8217;s  &#8220;2D or not 2D, that is the question&#8221; talk about working with BitmapData. He showed how to make a &#8220;Magic Wand&#8221; tool a la photoshop. His process was impressive to say the least, and I&#8217;m very interested in playing with the paletteMap method of the BitmapData class.</p>
<p>The session from <a href="http://blog.andre-michelle.com/">André Michelle</a> was amazing, he demoed his <a href="http://code.google.com/p/popforge/">PopForge</a> sound synthesis engine. Generating sound entirely within flash at run-time. See the video below, this is all generated and manipulated in flash. It&#8217;s simply amazing, I can&#8217;t wait to get some time (after this post) to start messing around with sound in flash.</p>
<p><span id="more-61"></span><br />
There were lots of other talks that were brilliant, Jared Tarbell, Eric Natzke, Craig Swann, they were all very inspiring to watch and listen to. I also went to a few more technical talks, Grant Skinner&#8217;s actionscript 3.0 talk was good, as was Ted Patrick&#8217;s Flex worst practices talk. Though I don&#8217;t use flex (well, rarely) it was still a good talk that highlighted some very important points about the development process for me.</p>
<p><strong>I&#8217;ve just found some videos I filmed of André Michelle talking about popforge, see below</strong></p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/VuPze1GeK70&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/VuPze1GeK70&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/GeS9U8Aw9Yc&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/GeS9U8Aw9Yc&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>AS3.0 JIT vs. Interpreted</title>
		<link>http://blog.pixelbreaker.com/flash/as30-jit-vs-interpreted</link>
		<comments>http://blog.pixelbreaker.com/flash/as30-jit-vs-interpreted#comments</comments>
		<pubDate>Sun, 09 Sep 2007 12:10:54 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/flash/as30-jit-vs-interpreted/</guid>
		<description><![CDATA[I&#8217;ve been developing an application recently that requires large numbers of classes to be initialised as soon as the application is loaded. It&#8217;s an isometric display engine, a la &#8220;Sim City&#8221;, with a world map of 800 x 600 tiles, and multiple layers ( terrain, objects, transport networks etc) there&#8217;s potential for over 100,000 instances!!! [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been developing an application recently that requires large numbers of classes to be initialised as soon as the application is loaded. It&#8217;s an isometric display engine, a la &#8220;Sim City&#8221;, with a world map of 800 x 600 tiles, and multiple layers ( terrain, objects, transport networks etc)  there&#8217;s potential for over 100,000 instances!!!</p>
<p>I found <a href="http://www.onflex.org/ACDS/AS3TuningInsideAVM2JIT.pdf">ActionScript 3.0 and AVM2: Performance Tuning</a> by Gary Grossman, which covers many aspects of how AVM2 is different from AVM1. The part I was interested in was about $init and $cinit (class constructor) functions being interpreted and everything else being JIT.</p>
<p>The initial setup of the engine runs over a timed loop (to stop script timeouts), and this was typically taking 20 to 30 seconds. After reading the above PDF, it became clear that class constructors are interpreted, not JIT compiled, so all I had to do was move the code out of the constructor, into an init() function, and call if after the constructor, this shaved a huge amount of time off the initial build of the landscape.</p>
<p>Some initial tests, with a for loop running from 0 to 10000 showed that in the constructor it took about 350ms, and called via another method, it took only 240ms. It is not always faster, but 90% of the time it&#8217;s faster.</p>
<p><span id="more-58"></span><br />
here&#8217;s my test example<br />
[as]<br />
public class Class1<br />
{<br />
	import flash.utils.getTimer;</p>
<p>	public function Class1()<br />
	{<br />
		var t:int = getTimer();<br />
		var a:Array = [];<br />
		var i:int;<br />
		for( i=0; i< 1000000; i++)<br />
		{<br />
			var x:int = i*i;<br />
			a.push( x );<br />
		}<br />
		trace( &#8216;constructor: &#8216; + (getTimer() &#8211; t) );<br />
	}</p>
<p>	public function init():void<br />
	{<br />
		var t:int = getTimer();<br />
		var a:Array = [];<br />
		var i:int;<br />
		for( i=0; i< 1000000; i++)<br />
		{<br />
			var x:int = i*i;<br />
			a.push( x );<br />
		}<br />
		trace( &#8216;init method: &#8216; + (getTimer() &#8211; t) );<br />
	}<br />
}<br />
[/as]</p>
<p>in the .fla I simply add:<br />
[as]<br />
var c1:Class1 = new Class1();<br />
c1.init();<br />
[/as]</p>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>AS3.0 Better Singletons</title>
		<link>http://blog.pixelbreaker.com/flash/as30-better-singletons</link>
		<comments>http://blog.pixelbreaker.com/flash/as30-better-singletons#comments</comments>
		<pubDate>Thu, 16 Aug 2007 20:49:10 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/flash/as30-better-singletons/</guid>
		<description><![CDATA[I&#8217;ve found a better more robust way of enforcing singletons in AS3.0 [as] package { public class Singleton { public static var instance:Singleton; public static function getInstance():Singleton { if( instance == null ) instance = new Singleton( new SingletonEnforcer() ); return instance; } public function Singleton( pvt:SingletonEnforcer ) { // init class } } } [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve found a better more robust way of enforcing singletons in AS3.0</p>
<p>[as]<br />
package<br />
{<br />
	public class Singleton<br />
	{<br />
		public static var instance:Singleton;</p>
<p>		public static function getInstance():Singleton<br />
		{<br />
			if( instance == null ) instance = new Singleton( new SingletonEnforcer() );<br />
			return instance;<br />
		}</p>
<p>		public function Singleton( pvt:SingletonEnforcer )<br />
		{<br />
			// init class<br />
		}<br />
	}<br />
}</p>
<p>internal class SingletonEnforcer{}<br />
[/as]<br />
<strong>Note:</strong> The class &#8220;SingletonEnforcer&#8221; is actually placed within the same .as file as the Singleton class, but placed outside the package{} parenthesis, therefore, the class &#8220;SingletonEnforcer&#8221; can only be accessed from within this .as file, so if the Singleton&#8217;s constructor is called from anywhere else, you&#8217;ll get an error.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>AS3.0 Reversed for loop</title>
		<link>http://blog.pixelbreaker.com/flash/as30-reversed-for-loop</link>
		<comments>http://blog.pixelbreaker.com/flash/as30-reversed-for-loop#comments</comments>
		<pubDate>Thu, 16 Aug 2007 11:18:58 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/flash/as3-tip-reversed-for-loops/</guid>
		<description><![CDATA[Today I came across an easy mistake to make when new to AS3. I set up a for loop, to count backwards through an Array. But for some strange reason the loop was never terminating! It was simple, here&#8217;s the original code [as] var i:uint; for( i=arr.length-1; i>=0; i&#8211; ) { } [/as] The mistake [...]]]></description>
			<content:encoded><![CDATA[<p>Today I came across an easy mistake to make when new to AS3.</p>
<p>I set up a for loop, to count backwards through an Array. But for some strange reason the loop was never terminating! It was simple, here&#8217;s the original code</p>
<p>[as]<br />
var i:uint;<br />
for( i=arr.length-1; i>=0; i&#8211; )<br />
{<br />
}<br />
[/as]</p>
<p>The mistake was simple, I had set i as a <em>uint</em>, so it could never go below 0, so just had to make i an <em>int</em>. It sounds stupid once you realise it, but it wasted enough of my time!</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>PolarClock Dashboard Widget</title>
		<link>http://blog.pixelbreaker.com/flash/polarclock-dashboard-widget</link>
		<comments>http://blog.pixelbreaker.com/flash/polarclock-dashboard-widget#comments</comments>
		<pubDate>Thu, 19 Jul 2007 18:24:23 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/flash/polarclock-dashboard-widget/</guid>
		<description><![CDATA[A lot of people had been asking for this as a widget. So i&#8217;ve put together this version for the OS X Dashboard. The options are limited to language selection only. Download: [zip] PolarClock OSX Widget 356Kb I had no idea how widgets were built until this morning, and to my pleasant surprise, they are [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.pixelbreaker.com/wp-content/uploads/2007/07/widget.jpg" alt="widget.jpg" /></p>
<p>A lot of people had been asking for this as a widget. So i&#8217;ve put together this version for the OS X Dashboard. The options are limited to language selection only.</p>
<p>Download:<br />
[zip] <strong><a href="/downloads/polarclock/PolarClock3_osx_wdgt.zip">PolarClock OSX Widget</a> </strong>356Kb</p>
<p><span id="more-52"></span>I had no idea how widgets were built until this morning, and to my pleasant surprise, they are basically Safari (WebKit) running on a transparent background. A good place to start is on the <a href="http://developer.apple.com/macosx/dashboard.html" target="_blank">apple site</a>.</p>
<p>The PolarClock widget is basically a blend on HTML, JavaScript and Flash, embedded using SWFObject. The one major issue was that I couldn&#8217;t get Flash movies to display in my widget. All you have to do is add an extra flag in the info.plist file named &#8220;AllowInternetPlugins&#8221; and set it to true.</p>
<p>[xml]<br />
<key>AllowInternetPlugins</key></p>
<true />
[/xml]</p>
]]></content:encoded>
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		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>RSS/Atom syndication made easy</title>
		<link>http://blog.pixelbreaker.com/flash/rssatom-syndication-made-easy</link>
		<comments>http://blog.pixelbreaker.com/flash/rssatom-syndication-made-easy#comments</comments>
		<pubDate>Mon, 16 Jul 2007 18:56:36 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/uncategorized/rss-atom-syndication-made-easy/</guid>
		<description><![CDATA[A while ago adobe released their as3syndicationlib for easy access to RSS &#38; Atom feeds by converting either RSS 1.0/2.0 or Atom feeds into generic data accessible via the IFeed interface. These libraries also require adobe&#8217;s corelib. It literally took me 5 minutes to write a simple wrapper class to handle the loading of the [...]]]></description>
			<content:encoded><![CDATA[<p>A while ago adobe released their <a href="http://code.google.com/p/as3syndicationlib/" target="_blank">as3syndicationlib</a> for easy access to RSS &#38; Atom feeds by converting either RSS 1.0/2.0 or Atom feeds into generic data accessible via the <em>IFeed</em> interface. These libraries also require <a href="http://code.google.com/p/as3corelib/" target="_blank">adobe&#8217;s corelib</a>.</p>
<p>It literally took me 5 minutes to write a simple wrapper class to handle the loading of the feeds, and simply trace out the headlines of each item.<br />
<span id="more-46"></span></p>
<p>[as]<br />
package app.feeds<br />
{<br />
	import com.adobe.xml.syndication.generic.FeedFactory;<br />
	import com.adobe.xml.syndication.generic.IFeed;<br />
	import com.adobe.xml.syndication.generic.IItem;</p>
<p>	import flash.events.Event;<br />
	import flash.net.URLLoader;<br />
	import flash.net.URLRequest;</p>
<p>	public class FeedLoader<br />
	{<br />
		private var loader:URLLoader;</p>
<p>		public var feed:IFeed;</p>
<p>		public function FeedLoader( feedURL:String )<br />
		{<br />
			loader = new URLLoader();<br />
			loader.addEventListener( Event.COMPLETE, loadComplete );<br />
			loader.load( new URLRequest( feedURL ) );<br />
		}</p>
<p>		private function loadComplete( e:Event ):void<br />
		{<br />
			feed = FeedFactory.getFeedByXML( new XML( e.target.data ) );</p>
<p>			var i:uint;<br />
			for( i=0; i< feed.items.length; i++ )<br />
			{<br />
				trace( IItem( feed.items[ i ] ).title );<br />
			}<br />
		}<br />
	}<br />
}<br />
[/as]</p>
<p>To implement:<br />
[as]<br />
var feed1:FeedLoader = new FeedLoader( &#8216;http://www.guardian.co.uk/rss&#8217; );<br />
[/as]</p>
<p>If you&#8217;re using flash as I am, you may find that it spits the dummy when it tries to load mx.utils.StringUtil, you&#8217;ll need to add an ActionScript classpath pointing to the flex framework, which on my machine was in &#8220;/Applications/Adobe Flex Builder 3/sdks/2.0.1/frameworks/source&#8221;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>PolarClock 3.0 Release</title>
		<link>http://blog.pixelbreaker.com/flash/polarclock-30-release</link>
		<comments>http://blog.pixelbreaker.com/flash/polarclock-30-release#comments</comments>
		<pubDate>Sat, 14 Jul 2007 18:21:45 +0000</pubDate>
		<dc:creator>pixelbreaker</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Screensaver]]></category>

		<guid isPermaLink="false">http://blog.pixelbreaker.com/flash/polarclock-30-release/</guid>
		<description><![CDATA[It&#8217;s all done! Re-worked from the ground up in ActionScript 3, this release should be much less CPU intensive, and has had heaps of new features added. Read all about it at it&#8217;s new permanent home. PolarClock Home]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.pixelbreaker.com/polarclock/"><img src="http://blog.pixelbreaker.com/wp-content/launch.jpg" alt="launch.jpg" id="image45" height="332" width="500" /></a></p>
<p>It&#8217;s all done!</p>
<p>Re-worked from the ground up in ActionScript 3, this release should be much less CPU intensive, and has had heaps of new features added. Read all about it at it&#8217;s new permanent home.</p>
<p><a href="http://blog.pixelbreaker.com/polarclock/" title="PolarClock's new home">PolarClock Home</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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