Posted under Open Source.

Back from Flash on the Beach

photo by BIT-101
I got back from Brighton yesterday, exhausted after 3 days of excellent sessions and some heavy drinking sessions too!

The high points for me were Mario Klingemann’s “2D or not 2D, that is the question” talk about working with BitmapData. He showed how to make a “Magic Wand” tool a la photoshop. His process was impressive to say the least, and I’m very interested in playing with the paletteMap method of the BitmapData class.

The session from André Michelle was amazing, he demoed his PopForge sound synthesis engine. Generating sound entirely within flash at run-time. See the video below, this is all generated and manipulated in flash. It’s simply amazing, I can’t wait to get some time (after this post) to start messing around with sound in flash.

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2D Physics API

I’ve recently been doing some games work that required some pretty full on physics, after battling with vectors and collision reflection on wheels and other objects, I ditched what I had done and am now working with FlaDE (Flash Dynamics Engine) an AS 2.0 GPL Licensed API. It’s written by Alec Cove, and is very easy to use. It never went to final release, and he has now moved on to APE (ActionScript Physics Engine) which is written instead in AS 3.0 and is again GPL Licensed.

SWFObject add-on: Size limiting for full window flash

[slug]swfforcesize[/slug]Here’s another add-on for SWFObject. This one allows you to create a full-window flash movie, but when the browser window is set below the specified size, the div containing the flash is kept at the minimum size and horizontal/vertical scrollbars are displayed.

Again it’s easy to implement, you have to make a few small changes to the HTML/CSS/JavaScript
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